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1. creative concepts

Today's marketing
talks a lot about strategies and executions, while the web wants IA, AD, and UX. But all these things exist solely to service something deeper: an idea.
  An idea - a creative concept - is two thoughts linked in a way they weren't before. Saying something new as a result. Every great campaign, website, or application was built on an idea, and communicating an idea is the principal task of any execution or strategy. In fact, it's the only reason to do anything at all.
 Sport is empowerment? - Big Idea. Nike makes billions from it. Magic you can trust? Big Idea, and IBM handles most of the world's enterprise computing with it. Technology is human-shaped? Big Idea, and with it Sony became the greatest consumer electronics group of all.
 If your idea's bad or wrong, you can forget about your campaign doing more than bouncing off your audience's limited attention span; it'll be unwanted and unloved. But if your idea's great, it'll get inside their heads in a way no edgy art direction or killer copy can alone.
 Because an idea asks people to participate. No joke is funny without something left out, a gap for the audience to fill in themselves. (Otherwise known as 'getting it'.) The best comedians leave the most to their audience. Because once people get it, they're connected to you on a platform of shared understanding. And that's what every marketer needs.

  That's why Redpump's reason-for-being is ideas, plain and simple. (Chris learned the secret of getting ideas many years ago in the jungles of Southeast Asia.) Next: information architecture.